All posts by Revel_Romp

Go Dog Go Season 4

I enjoyed Season 4 of “Go. Dog. Go!” a looooooot and I’m not even sure why? We got a bit more of the world fleshed out, we’ve seen how the community will pull together and help each-other out at the drop of a hat and that the age differences between the characters isn’t usually treated as a reason for them to not be friends. Lady Lydia got waaaaaaaay more emphasis in this season, which I completely welcome because she is one of my absolute favorite characters in the series (despite the fact that typically I hate hats, something about her really resonates with me? I guess I just kinda know what the one-topic fixation type thing feels like?). So we got to see her experiment with being more crafty and creative, and she participated in more Tag’s pretend type games with the super hero episodes (seems like Lydia enjoyed reading the comic book) and it’s just cool to see more of what she’s like beyond the hat.

Sometimes I wish I still had a social media account to share my feelings in a way where it’s super easy for people to find and re-share it. but I dunno. My weird jank blog will just have to do. And I highly recommend Go, Dog. Go! For a chill cartoon vibe with friendly warm feels.

A Bunch of My Work (2004 – 2022) is Under Creative Commons Zero now.

Which basically means you can do whatever you want with ’em. Also means I can do whatever I want with ’em too. It’s fairly similar to Public Domain, just kinda works better internationally this way.

There’s very little sorting, there’s some random explicit or objectionable content here and there (meaning it’s 18+ only, sorry, I can maybe make a family friendly version later) but hey! It’s stuff! Anyway, if you want to download the archive of a buttload of my old doodles, you can grab it here: http://travisuped.com/cc0/revelromp-sketch-dump-2004-2022.zip

It’s a Mood, not an Object

at some point I should come up with a more nuanced explanation of what I mean when I say that art is a “mood” rather than just an object. Like yes, art can take the form of objects as a means of expression. But there is also a sentimental term of “art” that people often use without explicitly qualifying it, and that sentimental form only makes sense in the form of a fleeting, transitory intent of a creation or expression, for which the actual output is a far less relevant than the immediate attempt at expression itself.

And I feel like a great deal of hostility between artists of different values comes from not separating those different senses of “art”. Or attempting to separate them to the point of trying to strip the value from one meaning or another.

Pochette from Backpack Hero

Some hasty janky doodles of Pochette from Backpack Hero

also here’s some janky GPT4-generated fanfic custom tailored to my flavor of shenanigans:

Part One: The Quest Begins

In the dappled light of Oakshire Woods, where the sun played peekaboo through the dense canopy, Lily stood with a peculiar twinkle in her feline eyes. The little village had never seen such a peculiar request. “Purse,” she implored, her voice a melodious murmur akin to the rustling leaves, “I need balloons. Special ones that can only be found in the dungeon.” She swished her tail, the shadow it cast on the ground intertwining with the shade of the towering trees.

Purse, with her whiskers twitching in anticipation of a new adventure, couldn’t help but feel intrigued by the secrecy of it all. Balloons? In a dungeon known for its perilous pits and monstrous inhabitants? “I’ll help ya, Lily,” she declared, her voice echoing with the same resolve that had led her through countless battles. “I’ll bring back the finest balloons the dungeon has to offer!”

But as fate would have it, Purse’s plans took a sharp turn. A breathless scout from the village burst into the scene, panting and wide-eyed with urgent news. “The Dungeon King’s Goons are rallying! They’ll be upon us by nightfall!” The scout’s words fell like heavy stones upon the villagers’ hearts.

Purse’s ears drooped momentarily, but her determination was unwavering. “I’ll stop them,” she proclaimed, her voice now a steely whisper. “No Goon will set foot in our village while I stand!”

With time of the essence, Purse turned to Pochette, the hedgehog who had once stood against her but now stood beside her. “Pochette, I need you to do something for me,” Purse said, her gaze intense and unyielding.

Pochette’s quills bristled, a mix of surprise and pride at being entrusted with such a task. “I’m listening,” she replied, her voice steady and curious.

“It’s Lily,” Purse started, gesturing towards the young cat still clutching the hope of balloons in her bright eyes. “She needs… balloons from the dungeon. I don’t know why, but it’s important to her. Can you?”

Pochette pondered, her mind racing through the labyrinthine corridors of the dungeon, the traps that snapped, the creatures that prowled. Balloons would be a fragile cargo, and her quills were anything but forgiving. Yet, the challenge ignited a spark within her. “I’ll do it,” she affirmed with a nod. “Consider those balloons as good as gotten.”

Purse offered a grateful smile, clapping Pochette firmly on the back. “I knew I could count on you. Be careful with those spikes of yours,” she teased, before turning to prepare for the confrontation with the Goons.

Pochette watched Purse’s retreating figure, her heart thumping with a mixture of excitement and apprehension. Balloons and dungeons? This would be a tale to tell.

Part Two: Trials of the Dungeon

Deep within the stone-cold heart of the dungeon, Pochette pressed on. The walls echoed with the faint drip of water, the distant growls of lurking creatures, and the occasional hiss of steam from hidden vents. She knew the delicate nature of her quest, for balloons were not the usual treasure sought by brave souls that delved these depths.

Her spines, perfect for defense, now posed a unique dilemma. Each step was measured, each breath calculated. The first balloon she found, a vibrant red like the setting sun, almost met its end upon a careless turn that brought her too close to a jagged rock wall. “Not as easy as I thought,” Pochette muttered to herself, wincing at the memory of the balloon squeaking in perilous protest.

Innovation was the key. Her pets, loyal companions unmarred by spikes, became the bearers of the precious cargo. She tied the strings carefully, ensuring each balloon bobbed safely above her quilled back. Her pack, meticulously organized to protect her prickly burden, held the few essentials she dared bring along.

The dungeon was unforgiving. Traps that clanged and snapped, seeking to impale or crush, were a constant threat. Beasts with gnashing teeth and claws that scraped against the stone were eager for a meal. Pochette’s reflexes were tested time and time again, each narrow escape a silent victory, each acquired balloon a triumph.

As she descended to the 6th floor, her shadow danced against the flickering torchlight, the balloons casting odd shapes upon the walls. She paused, her heart pounding in her chest, a chorus of danger whispering from the unseen corners. It was a crossroads of sorts—a moment of clarity amidst the chaos.

“Enough is enough,” she said, a resolve settling within her like a stone in still water. The balloons, now a small parade of colors and shapes, were enough to bring joy, enough to fulfill a child’s clandestine wish. It was time to return, to emerge from the gloom into the light of home.

Pochette retraced her steps, the dungeon protesting her departure with grumbling reluctance. But she had what she came for; she had succeeded. And so, with a pack full of air and a heart full of pride, Pochette began the journey back to the world above, where innocence awaited the return of its whimsical desires.

Part Three: The Prank Revealed

The morning sun cast a golden glow over the village as Pochette emerged from the dungeon’s mouth, a string of balloons trailing behind her like a colorful comet’s tail. Children gathered, their eyes wide with wonder, as the spectacle unfolded. Lily, with Raven peeking from behind her, stood at the forefront, their anticipation barely contained.

As Pochette approached, she could see the sparkle in Lily’s eyes reflect the myriad of hues bobbing in the air. “I’ve brought them,” Pochette announced, her voice carrying a tinge of pride. She watched as Lily reached out, her small hands grasping the strings with care, as if she were holding the very sky.

“Thank you, Pochette!” Lily exclaimed, her joy bubbling over like a springtime brook. “They’re perfect!” Raven, equally delighted, danced around the balloons, her laughter mingling with the soft rustling of leaves.

Pochette left them with their treasure, a smile gracing her lips as she made her way home, her thoughts already on a warm meal and a soft bed. The day’s end brought a peaceful slumber, her dreams a vivid tapestry woven from the day’s adventures.

But dawn’s light brought with it a revelation. Pochette awoke to a sea of colors, her cottage transformed into a balloon-filled wonderland. She blinked, her initial confusion giving way to amusement as the pieces fell into place. “Lily and Raven,” she muttered with a chuckle, her quills rustling with each movement, popping balloons in a symphony of tiny explosions.

Crawling out of bed was like navigating through a rainbow, each pop a playful reminder of the previous day’s quest. She couldn’t help but laugh, the sound echoing off her walls, as she pictured the two young pranksters plotting their delightful scheme.

With a shake of her head, Pochette accepted the harmless prank for what it was—a sign of affection, a memory made, a story to share. And nestled within that acceptance was the knowledge that Purse, brave and bold, owed her a favor. A smile played on her lips at the thought; in their world of adventure and danger, such a debt was indeed a rare and precious coin.

As the last balloon gave way with a soft pop, Pochette looked around her now quiet cottage. The laughter of children outside, the warmth of the sun through her window, and the promise of future adventures filled her with a contentment as buoyant as the balloons that had graced her home. The day awaited, and with it, the endless possibilities that came with each new sunrise.

Python Annoys Me A Lot

Multiple hours of frustration fighting with a set of Python scripts going to the wrong version of Python was solved in CMD by simply temporarily adjusting the path before using the setup.bat

set PATH=C:\Python310;C:\Python310\Scripts;%PATH%

Keeps the old path, but ensures the specific needed version of Python (3.10.11) would run first, and since I ran this in the CMD the path change wouldn’t affect anything else outside of this one command prompt window.

Though since I botched the installation earlier, I had to go into task manager to kill every Python process, then go into the folder for the scripts I’m trying to run and specifically remove the entire venv folder, otherwise all of the new attempts to fix things would clash with old dependencies and break.

So anyway, to clarify, the fixed process was just:

  • Close Every Python
  • Delete old Venv (shouldn’t be necessary if I hadn’t messed up already)
  • Alter the path to get the needed version of Python first
  • Run the setup script for the application, which would automatically create a venv in step one, now with the expected version of Python
  • groan and grunt in intense frustration
  • fixed

Sub/VIP Request Stream Nov 7 2023

Creative Request • SquishiSprite • 43 minutes ago

https://pbs.twimg.com/media/Ftn5Y40WwAAlE7d.jpg

Creative Request • ScootZzzzzx • 15 hours ago

https://toyhou.se/14151537.riot

AnnMWhite: You may make one, but if I decide to fulfil it it won’t be today, I think I’m going to end stream shortly. What did you have in mind?

Chaosbuster12: Izzaya conjuring ice (I’ll share my ref shortly)

Chaosbuster12: Sent the ref

(Did not use Redeem)

I Want To Get Better At 3D Art

Trying to get in more practice in Blender so I can make 3D art that looks more like the stuff I already like. In this case, I started off trying to imitate some lighting effects from one of my favorite Kierano pieces

Murder Cubes
One of my favorite illustrations from Kierano.

In this case, I wasn’t bothered about trying to match up all of the details of the character’s figure since I only had about an hour or two that I was willing to spend for the night. So I threw together a very simplistic figure from some beveled cubes and mostly focused on figuring out the lights.

After some frustration I popped into ChatGPT to ask why my emissive materials weren’t having the effect on the scene that I expected.

Makes sense. Very straightforward. So I hopped over to the render context, set my Device to GPU, clicked the Denoise Viewport option aaaaaand… immediately crashed.

Took a couple minutes to recover from the last autosaved, went back to Cycles in GPU mode but did NOT mess with the denoise options this time.

Anyway, after a bit of tinkering around I got this going.

Not particularly convincing or the most interesting looking thing, but it is kinda getting the vibe across. I also learned that when I want to have an emissive object serve ONLY as a light source and otherwise not be directly visible, I can hide it by going to Object Properties -> Visibility -> Ray Visibility -> and then uncheck Camera.

I found I lose track of my light objects when I do that though, so I toggle on the Wireframe under Viewport display if I’m still tinkering with the placement.

Either way, learned a bit and I got to look at some glowy stuff. So I’m calling that a win and heading to sleep. Later!