Drew this thing at some point.
Worked on namegen. SPECIAL is now randomly generated. Characters that are given level-ups will spend 10 skill points with every in-game tick when they have 10 to spend. I should probably make it so that they can eat. Which would require settlements having food. Thinking about working on regions soon, which would represent the general areas that the settlements are being made in. Also changed the skills listing back so that they use the same skillset as FoE PnP Revised Rules.
Considered adding ‘scenarios’ which present a series of challenges and let the player try to build up characters to solve them. Like needing a minimum amount of mechanics to start building a new home. Or trying to draft allies for an upcoming battle, and can let characters with high Speech or Barter deal with it, then other characters good with melee/firearms/unarmed/mew try to train them up in preparation.
- Mother asked me some questions about an uncomfortable topic.
- I am now responsible for scheduling the appropriate payment of my mother’s aides.
- Heard mixed sections of Murky No. 7. Some sections of ch 1, 3, 15, 14, 24. Not my kind of fic.
- Mother has an appointment tomorrow. I might be accompanying her.
- Thought about writing a fic. Decided against it.
- I am sleepy now.
I still probably need to retitle this thing sooner rather than later and piece together a decent concept doc. Anyway, that Name Generator thing I linked a while back? I’ve been working on that for the past three or so days. The name generation dictionaries are still kinda lax and not-great, but slowly things are starting to almost become a playable thing. Characters can be made and renamed. They get hungry/thirsty/sleepy… But they can’t eat, and can’t die. And once a new character is made, they cannot be selected again…
But Retl, what happened to Bunny Bounce, and that shooting game, and those games you made for classes? I’ve shelved them all for the time being.They require a lot more work invested into graphical assets that I do not have the patience to do alone. Which is why the focus on ‘Overmare’ so far. Less graphics needed to function, and if I really need to, I can add graphical elements later.
Today: Characters now report ALL skills, they are generated with an age and sex, they get hungry/thirsty/drowsy over time, and time auto-advanced, but can be disabled in the sidebar menu.
Some of the ponyarts I commissioned went live. Yay Puppysmiles/Puppy.smls! There’s more coming later, too.
My copy of Journal of the Two Sisters came in. It’s fun thusfar. It’s exactly the kind of episode-style tales from new perspectives that I wanted.
New FoE Heroes chapter is out, the text and audiobook going live on the same day. Awesome!
New FoE Better Days chapter is out. It’s a little weird and surreal and neat.
Tried drawing some Scotch Tape screwdriver funtime and balloon Apple Bloom. Not posting those here.
Also, Happy Birthday to my niece. Yay!
Paid for an art commission. Got WIPs back within the day showing the progress from a hasty outline text doc of specifications to the desired image. Pretty excited to see them finished.
I spent the bulk of the day implementing a pony name generator that uses dictionaries spliced from existing character lists or from all of the words used in FoE and Pink Eyes. If you want to play around with it, it is available here. This wasn’t intended to be a name-gen as the focus, but I was encouraged to make a separate fork/branch that is exclusively a stable version of the name generator for fic writers.
So I might do that.
Bro and niece did grocery shopping. I just finished watching the movie Sneakers (the 1992 movie) for my first time. Appreciated that the computer hackery there was quite a bit believable. Enjoyed the movie for the humor and stuff too. Different flavor than Hackers. Project Horizons chapter is most likely this weekend. I intend on drawing Scotch’s butt.