[7:45:58 PM] Retl: Eh, I’m OK. In pain from a Stye + headache pains. I was convinced to try a Tylenol. I don’t believe it’s effective on me for some reason or another, though. Kinda spent some time moping about and occasionally looking at smut trying to pick my spirits up. Eventually just started playing the same games I usually do less out of a desire to play them and more for something to do without getting stressed out.
[7:46:30 PM] Retl: My bro went and bought some more meat to cook though, so I’m pleased about that. That’ll be nice tasting food with no questions about expiry for at least tonight and tomorrow morning.
[7:47:20 PM] Retl: I keep feeling like my return did more harm than good for the family, despite all the praise for getting the degree.
[7:48:24 PM] Retl: On the good side of things, I shared those griffon pics with the writer who created that character. He was amused and pleased that I was invested enough to draw her. The same guy also went and looked at the few stories I wrote and left positive comments in response. So that’s nice
[7:50:14 PM] Retl: And I’ve kinda had LUA Click for me enough that I can do a lot of the things I want with it now. Though I’m just running into walls all over the place trying to actually make games. The ones that I would enjoy the most are overblown in scope. I try dumbing it down but tend to lose interest. Tried thinking if there were other activities in my life that I enjoy doing. The answers to that question don’t really turn into ideas for interactive experiences, though. Just blog material more than anyway.
Alright, so I kinda fell behind on writing this thing. This is that post that I owed! Which is kinda being written more because I feel that I should than out of a need to record tasks which have been completed recently.
Something something something PIX
On Friday, I:
Met up with Ben. Recorded video and audio for The Seas Have Eyes postmortem presentation. Did something akin to pair-programming with another unrelated project. We didn’t switch roles though. I was observer and helped troubleshoot some errors with GetComponent<>() and using doubles where floats were needed. That made up a large portion of the day. Also, we talked about MLPFiM.
Played a bunch of Brave Frontier in the downtime.
Drew a bunch of Sandy from Fallout Equestria: Better Days. (Those sketches above.)
On Saturday, I:
Tried to work on the LLD for Resonance. Ate incorrectly for breakfast. Spent most of that time lazy and lethargic.
Played a bunch of Awesomenauts.
On Sunday, I:
Tried to auto-generate a documentation for Resonance using Sandcastle. Took me a few hours to figure out I needed to run it on existing XML documentation, then a about another half hour to figure out MonoDevelop can also generate such documention and that I had to enable it via checkbox in the project (not solution) settings menu. Then to build it. Then took another hour to realize I had to explicitly tell Sandbox to include the global namespace in the generated docs. And once I figured all of that out, I got a very thoroughly outlined website with lotsa cool pre-made themes for the website and everything! …Which I couldn’t turn in, as the assignemnt wants a standlone doc file, not a full website.
Wrote up the LLD portion for the status indicators. (Just in case anyone is wondering, the High Level Design and Low Level Design documents are supposed to be written BEFORE coding, not after. So this was backwards and a pain and felt largely redundant.)
Played a freaking ton of Awesomenauts and Brave Frontier
On Monday, I:
Got hype for tacos! Unfortunately, they were fish tacos. On the other hand, they were serving fairly-tasty nachos and really-tasty taco-pizza. But I didn’t want to hurt myself on the pizza part of the taco-pizza, so I didn’t get too much of that. Also, BALLOONS!
Asked a friend a bunch of silly questions on Tumblr.
Spent about 4 hours pouding out about a third of the LLD for Resonance.
Picked up my Cap, Gown, and Tassel. Hung it up for the folds to fall out. It looks cool.
Spent about 6 hours pounding out the remaining third for the LLD for Resonance.
Played a lot of Brave Frontier. Finally figured out that the best time to attain Idol unit is to grind them in the vortex in that map that’s only available on Tuesdays. Also figured out that grinding the same map over and over doesn’t work too well in BF because of the ‘Energy’ mechanic. Successfully evolved Shock Bow Loch to Thor Bow Loch. Got a bunch of idols of different types stored up in prep for evolving my other units.
Looked at pictures on the internet. It was fun.
Had a rant and ramble about why demanding people on the internet to not do something becomes a challenge, whereas sometimes things left well alone might seem offensive but were done out of affection. Yes, fiction authors. When I draw those pics of your characters, it’s because I like those characters. Not because I want to ruin them. And while I know you might say “don’t do that” to me specifically, it doesn’t mean that I won’t. It means that instead of posting it to my usual galleries, I try to keep it to smaller circles of friends… Or sometimes it means I completely lose interest in the thing I was fawning over in the first place and stop following it, but that’s not too common.
I’d kinda like to commission some work from b0rn-t0-die and see their interpretation of Sandy. Probably on an inexplicable balloon-bursting spree. I’m afraid I’ll end up being unable to afford them, though, but the only way to find out is for me to write up some specs and ask. I’ve got time today, so maybe I’ll do that.
Comfirmed plans with family to move out on Sunday and turn in key just before the graduation ceremony and whatnot
I plan to resume work on Super Bunny Bounce to see if I can get the core mechanics working with some placeholder objects. I’ll probably remake it using Unity 3D’s new 2D tools instead of trying to make these objects just kinda work otherwise. I’m also thinking I’ll use Ribbons Bunny as the feature character. If I do that, I’ll probably change her color scheme to use Carrot-Orange, Glitter Gold, and Taffy Teal instead of Grass Green, Bark Brown and Lemon Yellow. The contrast should make her easier to follow and less likely to be lost in any particular background. (And I kinda favor warm colors when given an option.) You can kinda get a vague idea of that kind of contrast with this image, but it’s not exactly what I meant either. I’ll probably also get rid of her pants (or make it optional) simply because I think it’s sillier and more entertaining that way. Kinda like how Donald rarely wears lower-body clothes, or how Sonic characters are typically nude except for shoes… Though come to think, the latter case draws attention to the fact that they run a lot. Ribbons will hop, bounce, and rebound a lot. What clothes are good for that? (The jist of what I’m thinking of for the game is to toy around with the idea of the ‘homing attack self-projectile’. Also, since Ribbons has ribbons, she may grab things with those ribbons and pull herself to them. I’m not sure yet.) I’d also like to add joystick support for that, in addition to touch.
I’d like to write a fic or so about Pokey Pierce / Pinprick. I’ve got a lot of built up headcanon about the guy, and I’ve seen some pics of Scootaloo and her implied family that are just dumping more fuel on the fire. And it especially helps that there’s so many episodes of FiM in which he or his apparent family seems to show up as well. Would be fun. Would be a long term project though, not a single day. And would probably go freaking slow. If I do it, I’ll do it in first person.